Dungeon:    

Passageway leads into a dungeon. The entrance will have a 10-40% chance (roll 1-D4 x10) of having safeguards to keep trespassers out. If there are safeguards, roll on the following chart to see what they will be (G.M.: You can also make up what you want for this):

 

%Roll: Safeguard types:  Notes:
01-17:  Dead Guard:         Dead class creature guards this entrance. Roll on the chart, "Dead Creatures, Random

                                           determination of:" in the D Section of the Basic Rules Book.

 

18-34:  Sealed:                  This entrance will be sealed up with stone and brick to make it look like part of the dungeon.

                                           To discover this, one must make a successful avoidance-roll vs. "Awareness" at 10%

                                           chance (rounded down). The G.M. will roll these secretly for the players.

 

35-51:  Secret Entrance:  A secret entrance will hides the entrance.
52-68:  Trap:                    Roll up a trap, using the chart, "Traps, Random determination of:", in the T Section of the

                                          Basic Rules Book.

 

69-84:  Undead Guard:   An Undead creature guards this entrance. Roll on the undead chart in the dungeon setting

                                         of the region you are in to determination the undead guarding the entrance of this dungeon.

 

85-00:  Warding Runes: These runes will forbid entranced unless expelled.